There is no UI to determine runtime save location, you will need to write this yourself.
Objects can be exported at runtime, (thank you Liam from .uk). Textures can be exported at runtime (thanks to on Github) Objects will also export their scale correctly (thanks on Github). Objects will export their rotation correctly throughout the hierarchy (thanks on Github).
It was written for the Unity asset Building Crafter ( ) which allows anyone using Unity to create buildings right within the Unity editor without any modeling experience.Ĭan export any GameObject into FBX format.Įxports texture references into the FBX file.Ĭan make a copy of all materials and link them to newly minted FBX file.Ĭan make a copy of all textures and link them to newly create materials.Įxport very deeply hierarchical Game Objects with just a few clicks. Contact: or ASCII FBX Exporter for Unity (formerly Unity FBX Exporter) is a simple FBX writer designed to export static objects from Unity into the Autodesk FBX format in their ASCII format (not binary), preserving the materials, game object hierarchy and textures attached.