Now however, with the feat in tow a build would have a total of 5 maximum Sorcery Points and 4 Metamagic options if they took 3 levels of Sorcerer. Before this, sacrificing 3 levels to get Metamagic from multiclassing into Sorcerer was basically never a good idea, so most multiclass builds for Sorcerer did the opposite: They'd be mostly a full Sorcerer but with a couple levels in another class (Usually Warlocks for Eldritch Blast and Invocations to combo into some max damage per round with Metamagic). Jokingly referred to as a 'feat tax' by people I've seen on Reddit, the Metamagic Adept feat allows players to gain 2 Sorcery Points and 2 Metamagic options. It's kind of weird though, of all the ways they could have tried to fix Sorcerer, I never would have expected this.
With the advent of the Metamagic Adept feat, any full spellcasting class can have enough Sorcery Points and Metamagic options to be as powerful as a high level Sorcerer without any of the messy complications of only having 15 spells and terrible late game subclass abilities.
Never has this statement, originally made in jest, held more true. The best Sorcerer you can ever make is an Evocation Wizard.